using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.Achievements { [System.Serializable] public class AchievementStatus { [HorizontalGroup("data", 0.015f), HideLabel, ReadOnly] public bool unlocked = false; [HorizontalGroup("data", 0.985f), HideLabel, ReadOnly] public AchievementBase achievement; public AchievementStatus(AchievementBase achievement, bool unlocked) { this.achievement = achievement; this.unlocked = unlocked; } } }