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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Sirenix.OdinInspector;
- namespace KairoEngine.Achievements
- {
- [System.Serializable]
- public class AchievementStatus
- {
- [HorizontalGroup("data", 0.015f), HideLabel, ReadOnly] public bool unlocked = false;
- [HorizontalGroup("data", 0.985f), HideLabel, ReadOnly] public AchievementBase achievement;
-
- public AchievementStatus(AchievementBase achievement, bool unlocked)
- {
- this.achievement = achievement;
- this.unlocked = unlocked;
- }
- }
- }
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