AchievementsController.cs 5.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Sirenix.OdinInspector;
  5. using KairoEngine.Utilities.Statistics;
  6. using KairoEngine.Core;
  7. using UniRx;
  8. namespace KairoEngine.Achievements
  9. {
  10. [HideMonoScript]
  11. public class AchievementsController : SerializedMonoBehaviour
  12. {
  13. public string achievementUnlockedEvent = "AchievementUnlockedEvent";
  14. public string achievementLockedEvent = "AchievementLockedEvent";
  15. public bool CheckOnStart = true;
  16. public bool checkOnInterval = true;
  17. [ShowIf("@checkOnInterval"), SuffixLabel("ms")] public int checkInterval = 1000;
  18. [SuffixLabel("ms")] public int startDelay = 0;
  19. public bool debug = false;
  20. [ShowIf("@!initialized")] public AchievementsLibrary library;
  21. [ShowIf("@initialized"), System.NonSerialized, ShowInInspector, HideReferenceObjectPicker]
  22. [ListDrawerSettings(IsReadOnly = true, DraggableItems = false, Expanded = true, ShowIndexLabels = false, ShowPaging = false, ShowItemCount = true, HideRemoveButton = true)]
  23. public List<AchievementStatus> achievementsStatus;
  24. private bool initialized = false;
  25. private CompositeDisposable timerComposite;
  26. private void Start()
  27. {
  28. if(debug) Debug.Log("Initializing AchievementsController");
  29. if(Statistics.instance == null) Debug.LogError("Missing Statistics component");
  30. if(library == null)
  31. {
  32. Debug.LogError("Missing Achievements Library on AchievementsController.\nPlease configure the Achievements module in the GameConfig file.");
  33. return;
  34. }
  35. achievementsStatus = new List<AchievementStatus>();
  36. for (int i = 0; i < library.achievements.Count; i++)
  37. {
  38. int value = PlayerPrefs.GetInt($"ACHIEVEMENT_{library.achievements[i].identifier}", 0);
  39. achievementsStatus.Add(new AchievementStatus(library.achievements[i], value == 0 ? false : true));
  40. PlayerPrefs.SetInt($"ACHIEVEMENT_{library.achievements[i].identifier}", value);
  41. }
  42. initialized = true;
  43. Timer.ExecuteRealTime(startDelay, () => {
  44. if(CheckOnStart) CheckAchievements();
  45. if(checkOnInterval) StartCheckTimer();
  46. });
  47. GenericEvents.StartListening("UnlockAchievement", UnlockAchievement);
  48. GenericEvents.StartListening("LockAchievement", LockAchievement);
  49. }
  50. private void OnDestroy()
  51. {
  52. if (timerComposite != null) timerComposite.Dispose();
  53. }
  54. public void CheckAchievements()
  55. {
  56. if(debug) Debug.Log($"Checking achievements ({achievementsStatus.Count})");
  57. if(library == null) return;
  58. for (int i = 0; i < achievementsStatus.Count; i++)
  59. {
  60. if(achievementsStatus[i].unlocked == true) continue;
  61. if(achievementsStatus[i].achievement.HasAchieved())
  62. {
  63. Debug.Log($"Achievement Unlocked: {achievementsStatus[i].achievement.title}");
  64. achievementsStatus[i].unlocked = true;
  65. GenericEvents.Trigger(achievementUnlockedEvent, achievementsStatus[i].achievement.identifier);
  66. PlayerPrefs.SetInt($"ACHIEVEMENT_{achievementsStatus[i].achievement.identifier}", 1);
  67. }
  68. }
  69. }
  70. public void StartCheckTimer()
  71. {
  72. timerComposite = Timer.ExecuteRealTime(checkInterval, () => {
  73. if(checkOnInterval)
  74. {
  75. CheckAchievements();
  76. StartCheckTimer();
  77. }
  78. });
  79. }
  80. public void UnlockAchievement(string identifier)
  81. {
  82. if(debug) Debug.Log($"Unlocking achievement {identifier}");
  83. if(library == null) return;
  84. for (int i = 0; i < achievementsStatus.Count; i++)
  85. {
  86. if(achievementsStatus[i].achievement.identifier == identifier)
  87. {
  88. if(achievementsStatus[i].unlocked == true) return;
  89. achievementsStatus[i].unlocked = true;
  90. GenericEvents.Trigger(achievementUnlockedEvent, achievementsStatus[i].achievement.identifier);
  91. PlayerPrefs.SetInt($"ACHIEVEMENT_{achievementsStatus[i].achievement.identifier}", 1);
  92. }
  93. }
  94. }
  95. public void LockAchievement(string identifier)
  96. {
  97. if(debug) Debug.Log($"Locking achievement {identifier}");
  98. if(library == null) return;
  99. for (int i = 0; i < achievementsStatus.Count; i++)
  100. {
  101. if(achievementsStatus[i].achievement.identifier == identifier)
  102. {
  103. if(achievementsStatus[i].unlocked == false) return;
  104. achievementsStatus[i].unlocked = false;
  105. GenericEvents.Trigger(achievementLockedEvent, achievementsStatus[i].achievement.identifier);
  106. PlayerPrefs.SetInt($"ACHIEVEMENT_{achievementsStatus[i].achievement.identifier}", 0);
  107. }
  108. }
  109. }
  110. }
  111. }