using System.Collections; using System.Collections.Generic; using UnityEngine; using KairoEngine.Core; namespace KairoEngine.CharacterSystem { public class CharacterRelaxIdleAction : IAction { CharacterController character; // Constructor public CharacterRelaxIdleAction(CharacterController character) { this.character = character; } public void Start() { character.animator.SetInteger("Mode", 3); } public void Update() { } public void End() { character.animator.SetInteger("Mode", 0); } public bool IsDone() { return false; } } }