using System.Collections; using System.Collections.Generic; using UnityEngine; using NodeCanvas.Framework; using ParadoxNotion.Design; using KairoEngine.Core; namespace KairoEngine.CharacterSystem { [Category("KairoEngine")] public class CharacterIdleTaskAction : ActionTask { [BlackboardOnly, RequiredField] public BBParameter character; protected override void OnExecute() { ICommand cancelCommand = new CancelAtionsCommand(character.value); CommandInvoker.AddCommand(cancelCommand); EndAction(true); } } }