using System.Collections; using System.Collections.Generic; using UnityEngine; using NodeCanvas.Framework; using ParadoxNotion.Design; //using KairoEngine.Gameplay.Arena; namespace KairoEngine { // Todo: Refactor not to reference the ArenaControllerV2 directly [Category("KairoEngine")] public class GetArenaRoundTaskAction : ActionTask { [BlackboardOnly, RequiredField] public BBParameter round; protected override void OnExecute() { /* ArenaControllerV2 arenaController = ArenaControllerV2.instance; if(arenaController == null) return; round.value = arenaController.round; EndAction(true); */ } } }