using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.CharacterSystem { public class DamagePoint : MonoBehaviour { public DamageController damageController; public float damageMultiplier = 1f; // public void OnCollisionEnter(Collision collision) // { // Vector3 point = collision.contacts[0].point; // if (collision.gameObject.tag == "Bullet") // { // Bullet bullet = collision.gameObject.GetComponent(); // damageController.Damage(bullet, point, damageMultiplier); // } // } } }