using System.Collections; using System.Collections.Generic; using UnityEngine; namespace KairoEngine.CharacterSystem { public class HandWeapon : MonoBehaviour { public GameObject particleSystemGroup; public Collider weaponCollider; public Collider damageTrigger; void OnStart() { damageTrigger.enabled = false; DamageEmitter damageEmitter = gameObject.GetComponent(); if(damageEmitter != null) damageEmitter.enabled = false; } } }