using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.CharacterSystem { [System.Serializable] public class DataScene { public string locationName; public List worldItemsData = new List(); [InlineEditor(InlineEditorObjectFieldModes.Foldout)] public List characterDataList = new List(); public List itemContainersData = new List(); public int visited = 0; public bool proceduralMapBuild = false; public int proceduralMapSeed = 0; } }