using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.CharacterSystem { public enum ModelType { MaleBody, FemaleBody } [CreateAssetMenu(fileName = "ModelData", menuName = "KairoEngine/ModelData", order = 6)] public class ModelData : SerializedScriptableObject { public ModelType modelType; public Mesh mesh; public List materials; public string skinRig = "Rig 1"; } }