using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using Sirenix.OdinInspector; namespace KairoEngine { public class BehaviorDebugerDataUi : MonoBehaviour { public TextMeshProUGUI label; public TextMeshProUGUI value; public void Setup(string label, string value, Color color) { this.label.text = label; this.value.text = "" + value + ""; } } }