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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using KairoEngine.Core;
- namespace KairoEngine.CharacterSystem
- {
- public static class GenericEventsCharacterExtensions
- {
- public static Dictionary<string, System.Action<CharacterController>> list = new Dictionary<string, System.Action<CharacterController>>();
-
- public static void StartListening(this GenericEvents e, string title, System.Action<CharacterController> listener)
- {
- System.Action<CharacterController> action = null;
- if (list.TryGetValue(title, out action))
- {
- action += listener;
- list[title] = action;
- }
- else
- {
- action += listener;
- list.Add(title, action);
- }
- }
- public static void StopListening(this GenericEvents e,string title, System.Action<CharacterController> listener)
- {
- System.Action<CharacterController> action = null;
- if (list.TryGetValue(title, out action))
- {
- action -= listener;
- list[title] = action;
- }
- }
- public static void Trigger(this GenericEvents e, string title, CharacterController value)
- {
- System.Action<CharacterController> action = null;
- if (list.TryGetValue(title, out action))
- {
- if(action != null) action(value);
- }
- }
- }
- }
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