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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace KairoEngine.CharacterSystem
- {
- public class RegisterEvents
- {
- public static event System.Action<CharacterController> OnRegisterCharacter;
- public static void RegisterCharacter(CharacterController character)
- {
- if(OnRegisterCharacter != null)
- {
- OnRegisterCharacter(character);
- }
- }
- }
- }
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