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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace KairoEngine
- {
- [System.Serializable]
- public class DataWorldItem
- {
- public string name;
- public int quantity = 1;
- public Vector3 position;
- public Quaternion rotation;
- public string ammoName;
- public int ammo;
- public float lastUsed;
- public DataWorldItem(string name, int quantity, Vector3 pos, Quaternion rotation, string ammoName, int ammo, float lastUsed)
- {
- this.name = name;
- this.quantity = quantity;
- this.position = pos;
- this.rotation = rotation;
- this.ammoName = ammoName;
- this.ammo = ammo;
- this.lastUsed = lastUsed;
- }
- }
- }
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