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@@ -27,58 +27,78 @@ namespace KairoEngine.Chunks
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chunkList.Add(globalPosition);
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chunkList.Add(globalPosition);
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}
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}
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- public Vector3Int GetVoxelFromPosition(Vector3 position, Chunk<TChunkBlock> chunk)
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+ public void DestroyChunk(Vector3 globalPosition)
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+ {
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+ Vector3Int chunkPos = GetChunkPositionFromGlobalPosition(globalPosition);
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+ chunks.Remove(chunkPos);
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+ chunkList.Remove(globalPosition);
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+ }
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+
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+ public Vector3Int GetVoxelFromGlobalPosition(Vector3 position)
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{
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{
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Vector3 voxelPos = new Vector3();
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Vector3 voxelPos = new Vector3();
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- voxelPos = position - chunk.globalPosition;
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+ Vector3 chunkPos = GetChunkGlobalPositionFromGlobalPosition(position);
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+ voxelPos = position - chunkPos;
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// voxelPos.x = position.x - (Mathf.Floor(position.x / chunkSize.x * voxelSize.x) * chunkSize.x * voxelSize.x);
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// voxelPos.x = position.x - (Mathf.Floor(position.x / chunkSize.x * voxelSize.x) * chunkSize.x * voxelSize.x);
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// voxelPos.y = position.y - (Mathf.Floor(position.y / chunkSize.y * voxelSize.y) * chunkSize.y * voxelSize.y);
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// voxelPos.y = position.y - (Mathf.Floor(position.y / chunkSize.y * voxelSize.y) * chunkSize.y * voxelSize.y);
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// voxelPos.z = position.z - (Mathf.Floor(position.z / chunkSize.z * voxelSize.z) * chunkSize.z * voxelSize.z);
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// voxelPos.z = position.z - (Mathf.Floor(position.z / chunkSize.z * voxelSize.z) * chunkSize.z * voxelSize.z);
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voxelPos = new Vector3(voxelPos.x / voxelSize.x, voxelPos.y / voxelSize.y, voxelPos.z / voxelSize.z);
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voxelPos = new Vector3(voxelPos.x / voxelSize.x, voxelPos.y / voxelSize.y, voxelPos.z / voxelSize.z);
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//voxelPos = new Vector3(voxelPos.x + 0.1f, voxelPos.y + 0.1f, voxelPos.z + 0.1f);
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//voxelPos = new Vector3(voxelPos.x + 0.1f, voxelPos.y + 0.1f, voxelPos.z + 0.1f);
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- Vector3Int pos = new Vector3Int(Mathf.RoundToInt(voxelPos.x), Mathf.RoundToInt(voxelPos.y), Mathf.RoundToInt(voxelPos.z));
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- if(pos.x >= chunkSize.x || pos.y >= chunkSize.y || pos.z >= chunkSize.z) Debug.LogError($"Position is out of chunk bounds ({pos} | {position} | {chunk.position})");
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+ Vector3Int pos = new Vector3Int(Mathf.FloorToInt(voxelPos.x), Mathf.FloorToInt(voxelPos.y), Mathf.FloorToInt(voxelPos.z));
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+ if(pos.x >= chunkSize.x || pos.y >= chunkSize.y || pos.z >= chunkSize.z)
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+ Debug.LogError($"Position is out of chunk bounds ({pos} | {position} | {chunkPos})");
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pos = new Vector3Int(Mathf.Clamp(pos.x, 0, chunkSize.x - 1), Mathf.Clamp(pos.y, 0, chunkSize.y - 1), Mathf.Clamp(pos.z, 0, chunkSize.z - 1));
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pos = new Vector3Int(Mathf.Clamp(pos.x, 0, chunkSize.x - 1), Mathf.Clamp(pos.y, 0, chunkSize.y - 1), Mathf.Clamp(pos.z, 0, chunkSize.z - 1));
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return pos;
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return pos;
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}
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}
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+ public Vector3Int GetChunkPositionFromGlobalPosition(Vector3 position)
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+ {
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+ Vector3 pos = new Vector3(position.x / voxelSize.x, position.y / voxelSize.y, position.z / voxelSize.z);
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+ Vector3Int chunkPos = new Vector3Int();
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+ chunkPos.x = Mathf.FloorToInt(pos.x / chunkSize.x ) * chunkSize.x;
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+ chunkPos.y = Mathf.FloorToInt(pos.y / chunkSize.y ) * chunkSize.y;
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+ chunkPos.z = Mathf.FloorToInt(pos.z / chunkSize.z ) * chunkSize.z;
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+ return chunkPos;
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+ }
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+
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+ public Vector3 GetChunkGlobalPositionFromGlobalPosition(Vector3 position)
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+ {
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+ Vector3Int chunkPos = GetChunkPositionFromGlobalPosition(position);
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+ Vector3 pos = new Vector3(chunkPos.x * voxelSize.x, chunkPos.y * voxelSize.y, chunkPos.z * voxelSize.z);
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+ return pos;
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+ }
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+
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public TChunkBlock GetBlock(Vector3 position)
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public TChunkBlock GetBlock(Vector3 position)
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{
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{
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Chunk<TChunkBlock> chunk = GetChunk(position);
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Chunk<TChunkBlock> chunk = GetChunk(position);
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if(!chunk.isInitialized()) return default(TChunkBlock);
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if(!chunk.isInitialized()) return default(TChunkBlock);
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- return chunk.GetBlock(GetVoxelFromPosition(position, chunk));
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+ return chunk.GetBlock(GetVoxelFromGlobalPosition(position));
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}
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}
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public void SetBlock(Vector3 position, TChunkBlock data)
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public void SetBlock(Vector3 position, TChunkBlock data)
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{
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{
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Chunk<TChunkBlock> chunk = GetChunk(position);
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Chunk<TChunkBlock> chunk = GetChunk(position);
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if(!chunk.isInitialized()) return;
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if(!chunk.isInitialized()) return;
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- Vector3Int pos = GetVoxelFromPosition(position, chunk);
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+ Vector3Int pos = GetVoxelFromGlobalPosition(position);
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if(pos.x >= chunkSize.x || pos.y >= chunkSize.y || pos.z >= chunkSize.z) return;
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if(pos.x >= chunkSize.x || pos.y >= chunkSize.y || pos.z >= chunkSize.z) return;
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chunk.SetBlock(pos, data);
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chunk.SetBlock(pos, data);
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}
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}
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public Chunk<TChunkBlock> GetChunk(Vector3 position)
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public Chunk<TChunkBlock> GetChunk(Vector3 position)
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{
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{
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- // Vector3Int pos = new Vector3Int();
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- // pos.x = Mathf.FloorToInt(position.x / chunkSize.x ) * chunkSize.x;
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- // pos.y = Mathf.FloorToInt(position.y / chunkSize.y ) * chunkSize.y;
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- // pos.z = Mathf.FloorToInt(position.z / chunkSize.z ) * chunkSize.z;
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- // Vector3Int pos = new Vector3Int();
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- // pos.x = Mathf.FloorToInt(position.x / chunkSize.x * voxelSize.x ) * chunkSize.x;
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- // pos.y = Mathf.FloorToInt(position.y / chunkSize.y * voxelSize.y) * chunkSize.y;
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- // pos.z = Mathf.FloorToInt(position.z / chunkSize.z * voxelSize.z) * chunkSize.z;
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-
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- Vector3 pos = new Vector3(position.x / voxelSize.x, position.y / voxelSize.y, position.z / voxelSize.z);
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- Vector3Int chunkPos = new Vector3Int();
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- chunkPos.x = Mathf.FloorToInt(pos.x / chunkSize.x ) * chunkSize.x;
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- chunkPos.y = Mathf.FloorToInt(pos.y / chunkSize.y ) * chunkSize.y;
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- chunkPos.z = Mathf.FloorToInt(pos.z / chunkSize.z ) * chunkSize.z;
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- //Vector3Int chunkPos = new Vector3Int(Mathf.RoundToInt(pos.x), Mathf.RoundToInt(pos.y), Mathf.RoundToInt(pos.z));
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+ Vector3Int chunkPos = GetChunkPositionFromGlobalPosition(position);
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Chunk<TChunkBlock> chunk;
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Chunk<TChunkBlock> chunk;
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//if(!chunks.TryGetValue(chunkPos, out chunk)) Debug.LogWarning($"Chunk not found for position {chunkPos}");
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//if(!chunks.TryGetValue(chunkPos, out chunk)) Debug.LogWarning($"Chunk not found for position {chunkPos}");
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chunks.TryGetValue(chunkPos, out chunk);
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chunks.TryGetValue(chunkPos, out chunk);
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return chunk;
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return chunk;
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}
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}
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+
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+ public bool ChunkExists(Vector3 position)
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+ {
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+ Vector3Int chunkPos = GetChunkPositionFromGlobalPosition(position);
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+ Chunk<TChunkBlock> chunk;
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+ bool value = chunks.TryGetValue(chunkPos, out chunk);
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+ return value;
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+ }
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}
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}
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}
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}
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