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@@ -5,10 +5,12 @@ using UnityEngine;
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namespace KairoEngine.Chunks
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{
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+ [Serializable]
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public class ChunkSystem<TChunkBlock>
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{
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public Vector3Int chunkSize = new Vector3Int(16, 16, 16);
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public Dictionary<Vector3Int, Chunk<TChunkBlock>> chunks;
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+ public List<Vector3Int> chunkList = new List<Vector3Int>();
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public ChunkSystem(Vector3Int chunkSize, bool debug = false)
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{
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@@ -20,6 +22,7 @@ namespace KairoEngine.Chunks
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{
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Chunk<TChunkBlock> chunk = new Chunk<TChunkBlock>(chunkSize, position, createChunkBlock);
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chunks.Add(position, chunk);
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+ chunkList.Add(position);
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}
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public TChunkBlock GetBlock(Vector3Int position)
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