Procházet zdrojové kódy

Added TriggerGenericEvent GameAction

James Peret před 2 roky
rodič
revize
6eb61bc492

+ 5 - 2
Readme.md

@@ -1,4 +1,4 @@
-# 📦 KairoEngine.Core v0.2.0
+# 📦 KairoEngine.Core v0.2.1
 
 This contains the base code that other packages will use. It includes code for the module system, event system and common interfaces.
 
@@ -23,7 +23,10 @@ This contains the base code that other packages will use. It includes code for t
 
 - `KairoEngine.Core.ModuleSystem`
 
-### Changelog
+### 📄Changelog
+
+##### v0.2.1
+- Added TriggerGenericEvent GameAction
 
 ##### v0.2.0
 

+ 117 - 0
Runtime/GameActions/Actions/TriggerGenericEventGameAction.cs

@@ -0,0 +1,117 @@
+using System.Collections;
+using System.Linq;
+using System.Collections.Generic;
+using UnityEngine;
+using Sirenix.OdinInspector;
+using KairoEngine.Core;
+
+namespace KairoEngine.Core.GameActions
+{
+    public enum GameActionStringType
+    {
+        String,
+        Variable
+    }
+
+    [System.Serializable, HideReferenceObjectPicker]
+    public class TriggerGenericEventGameAction : GameActionBase
+    {
+        public override string name 
+        { 
+            get
+            {
+                return "Trigger Generic Event";
+            }
+        }
+
+        public override GameActionsController controller { 
+            get => _controller; 
+            set 
+            {
+                _controller = value;
+                typeName = "TriggerGenericEventGameAction";
+                className =  this.GetType().AssemblyQualifiedName;
+                GetCompatibleVariablenames();
+            }
+        }
+        public override string GetTypeName() => "TriggerGenericEventGameAction";
+        public override string GetActionName() => "Core/Trigger Generic Event";
+
+        [FoldoutGroup("@name")] 
+        public GameActionStringType actionType = GameActionStringType.String;
+        
+        [FoldoutGroup("@name"), ShowIf("@actionType == GameActionStringType.String")]
+        public string eventName = "EventName";
+
+        [FoldoutGroup("@name"), ShowIf("@actionType == GameActionStringType.Variable")]
+        [ValueDropdown("possibleVariables", IsUniqueList = false)]
+        public string eventNameVariable;
+
+        private IEnumerable possibleVariables = new ValueDropdownList<string>();
+
+        public TriggerGenericEventGameAction(GameActionsController controller) : base(controller)
+        {
+            this.controller = controller;
+            className =  this.GetType().AssemblyQualifiedName;
+        }
+
+        public override void Start()
+        {
+            string targetEvent = "";
+            if(actionType == GameActionStringType.String) targetEvent = eventName;
+            else if(actionType == GameActionStringType.Variable) targetEvent = GetVariable(eventNameVariable);
+            GenericEvents.Trigger(targetEvent);
+            _done = true;
+            _started = true;
+        }
+
+        public override void Update() { }
+
+        public override void Restart()
+        {
+            _done = false;
+            _started = false;
+        }
+
+        private void GetCompatibleVariablenames()
+        {
+            if(_controller == null) return;
+            if(_controller.context == null) return;
+            possibleVariables = _controller.context.variables
+                //.Where(x => x.data is GameActionContextString)
+                .Select(x => new ValueDropdownItem(x.name, x.name)); 
+        }
+
+        public static TriggerGenericEventGameAction JSONToTriggerGenericEventGameAction(string data)
+        {
+            return JsonUtility.FromJson<TriggerGenericEventGameAction>(data);
+        }
+
+        private TriggerGenericEventGameAction Duplicate(GameActionsController controller = null)
+        {
+            TriggerGenericEventGameAction action = new TriggerGenericEventGameAction(controller == null ? this.controller : controller);
+            action.controller = controller;
+            action.actionType = actionType;
+            action.eventName = eventName;
+            action.eventNameVariable = eventNameVariable;
+            return action;
+        }
+
+        private string GetVariable(string title)
+        {
+            if(controller == null) return "";
+            if(controller.context == null) return "";
+            for (int i = 0; i < controller.context.variables.Count; i++)
+            {
+                if(controller.context.variables[i].name == title)
+                {
+                    string value = controller.context.variables[i].GetValue<string>("");
+                    if(value != "") return value;
+                }
+            }
+            return "";
+        }
+
+    }
+}
+

+ 11 - 0
Runtime/GameActions/Actions/TriggerGenericEventGameAction.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4e0e3fedb430a7048b0ca060e9a472e9
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 4 - 0
Runtime/GameActions/GameActionsController.cs

@@ -175,6 +175,10 @@ namespace KairoEngine.Core.GameActions
         private void InitializeActionList()
         {
             if(actions == null) actions = new List<GameAction>();
+            foreach (var action in actions)
+            {
+                action.controller = this;
+            }
         }
 
         public GameActionsController Duplicate()

+ 1 - 1
package.json

@@ -1,7 +1,7 @@
 {
   "name": "at.kairoscope.kairoengine.core",
   "displayName" : "KairoEngine Core",
-  "version": "0.2.0",
+  "version": "0.2.1",
   "unity": "2020.3",
   "description": "Base package for the KairoEngine library by Kairoscope",
   "repository": {