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@@ -241,6 +241,84 @@ namespace KairoEngine.Core
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}
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}
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#endregion
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#endregion
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+ #region String_float_Event
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+
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+ public static Dictionary<string, System.Action<string, float>> stringFloatList = new Dictionary<string, System.Action<string, float>>();
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+
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+ public static void StartListening(string title, System.Action<string, float> listener)
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+ {
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+ System.Action<string, float> action = null;
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+ if (stringFloatList.TryGetValue(title, out action))
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+ {
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+ action += listener;
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+ stringFloatList[title] = action;
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+ }
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+ else
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+ {
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+ action += listener;
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+ stringFloatList.Add(title, action);
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+ }
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+ }
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+
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+ public static void StopListening(string title, System.Action<string, float> listener)
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+ {
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+ System.Action<string, float> action = null;
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+ if (stringFloatList.TryGetValue(title, out action))
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+ {
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+ action -= listener;
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+ stringFloatList[title] = action;
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+ }
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+ }
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+
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+ public static void Trigger(string title, string text, float value)
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+ {
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+ System.Action<string, float> action = null;
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+ if (stringFloatList.TryGetValue(title, out action))
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+ {
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+ if(action != null) action(text, value);
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+ }
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+ }
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+ #endregion
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+
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+ #region String_string_Event
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+
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+ public static Dictionary<string, System.Action<string, string>> stringStringList = new Dictionary<string, System.Action<string, string>>();
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+
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+ public static void StartListening(string title, System.Action<string, string> listener)
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+ {
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+ System.Action<string, string> action = null;
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+ if (stringStringList.TryGetValue(title, out action))
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+ {
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+ action += listener;
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+ stringStringList[title] = action;
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+ }
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+ else
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+ {
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+ action += listener;
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+ stringStringList.Add(title, action);
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+ }
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+ }
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+
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+ public static void StopListening(string title, System.Action<string, string> listener)
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+ {
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+ System.Action<string, string> action = null;
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+ if (stringStringList.TryGetValue(title, out action))
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+ {
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+ action -= listener;
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+ stringStringList[title] = action;
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+ }
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+ }
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+
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+ public static void Trigger(string title, string text, string value)
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+ {
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+ System.Action<string, string> action = null;
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+ if (stringStringList.TryGetValue(title, out action))
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+ {
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+ if(action != null) action(text, value);
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+ }
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+ }
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+ #endregion
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+
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#region ScriptableObject_Event
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#region ScriptableObject_Event
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public static Dictionary<string, System.Action<ScriptableObject>> list6 = new Dictionary<string, System.Action<ScriptableObject>>();
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public static Dictionary<string, System.Action<ScriptableObject>> list6 = new Dictionary<string, System.Action<ScriptableObject>>();
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