Browse Source

Added GameConfig icon

James Peret 2 years ago
parent
commit
d1d89acddb

BIN
Editor/Icons/GameConfigIcon.png


+ 108 - 0
Editor/Icons/GameConfigIcon.png.meta

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+ 9 - 5
Runtime/ModuleSystem/GameConfig.cs

@@ -13,10 +13,18 @@ namespace KairoEngine.Core.ModuleSystem
     [CreateAssetMenu(fileName = "GameConfig", menuName = "KairoEngine/GameConfig"), HideMonoScript]
     public class GameConfig : ScriptableObject, ISerializationCallbackReceiver
     {
+        [Title("Game Modules", "List of game system modules in load order")]
         [ListDrawerSettings(DraggableItems = false, HideRemoveButton = true, ShowPaging = false)]
         [ShowInInspector, NonSerialized, OnValueChanged("StartModule"), OnInspectorInit("StartModule")]
         public List<GameModule> modules = new List<GameModule>();
 
+        [OnInspectorInit("GetModuleNames"), OnValueChanged("AddNewModule")]
+        [ValueDropdown("possibleModules", IsUniqueList = false)]
+        [LabelText("Add New Module")]
+        [NonSerialized]
+        public GameModule newModule;
+
+        [Title("Startup Configurations", "List of configurations to be set up when the game starts")]
         [InlineProperty, HideLabel] public ConfigOptionsManager configOptions = new ConfigOptionsManager();
         
         private void StartModule()
@@ -31,11 +39,7 @@ namespace KairoEngine.Core.ModuleSystem
             }
         }
 
-        [OnInspectorInit("GetModuleNames"), OnValueChanged("AddNewModule")]
-        [ValueDropdown("possibleModules", IsUniqueList = false)]
-        [LabelText("Add New Module")]
-        [NonSerialized]
-        public GameModule newModule;
+        
 
         [NonSerialized] private IEnumerable possibleModules = new ValueDropdownList<GameModule>();
 

+ 1 - 1
Runtime/ModuleSystem/GameConfig.cs.meta

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