using System.Collections; using System.Collections.Generic; using UnityEngine; namespace KairoEngine.Core { [System.Serializable] public class ObjectSerializer { [SerializeField, HideInInspector] public Dictionary objects = new Dictionary(); [SerializeField, HideInInspector] public Dictionary gameObjecs = new Dictionary(); [SerializeField, HideInInspector] public Dictionary components = new Dictionary(); [SerializeField, HideInInspector] public Dictionary scriptableObjects = new Dictionary(); public void Clear() { objects.Clear(); gameObjecs.Clear(); components.Clear(); scriptableObjects.Clear(); } } }