using System.Collections; using System.Collections.Generic; using UnityEngine; namespace KairoEngine.Core.ConfigOptions { [System.Serializable] public class ConfigOptionData { public string stringValue1; public string stringValue2; public int intValue; public float floatValue; public ConfigOptionData(string stringValue1, string stringValue2, int intValue, float floatValue) { this.stringValue1 = stringValue1; this.stringValue2 = stringValue2; this.intValue = intValue; this.floatValue = floatValue; } } }