using System.Collections; using System.Collections.Generic; using UnityEngine; namespace KairoEngine.Core { public enum StoryStepType { Line, Branch, Path } [System.Serializable] public class StoryStepData { public StoryStepType category; public string text; public List tags; public List branches; public int path = 0; public StoryStepData(StoryStepType category, string text, List tags, List branches, int path = 0) { this.category = category; this.text = text; this.tags = tags; this.branches = branches; this.path = path; } } }