using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using KairoEngine.Core; namespace KairoEngine.Core.Editor { [CustomPropertyDrawer(typeof(TagAttribute))] class TagAttributeEditor : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { property.stringValue = EditorGUI.TagField(position, label, property.stringValue); } } }