using System.Collections; using System.Collections.Generic; using UnityEngine; namespace KairoEngine.Core { public class Cronometer { private float startTime; private float stopTime; private float totalTime; private bool running = false; public Cronometer() { startTime = Time.realtimeSinceStartup; running = true; } public void Start() { if(!running) { running = true; startTime = Time.realtimeSinceStartup; } } public Cronometer Stop() { if(running) { stopTime = Time.realtimeSinceStartup; totalTime += stopTime - startTime; running = false; startTime = 0f; stopTime = 0f; } return this; } public void Continue() => Start(); public float value => totalTime; public string Print() => Utilities.TimeToString(value); } }