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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace KairoEngine.Core
- {
- public class GenericEvents
- {
- #region Empty_Event
-
- public static Dictionary<string, System.Action> list = new Dictionary<string, System.Action>();
-
- public static void StartListening(string title, System.Action listener)
- {
- System.Action action = null;
- if (list.TryGetValue(title, out action))
- {
- action += listener;
- list[title] = action;
- }
- else
- {
- action += listener;
- list.Add(title, action);
- }
- }
- public static void StopListening(string title, System.Action listener)
- {
- System.Action action = null;
- if (list.TryGetValue(title, out action))
- {
- action -= listener;
- list[title] = action;
- }
- }
- public static void Trigger(string title)
- {
- System.Action action = null;
- if (list.TryGetValue(title, out action))
- {
- if(action != null) action();
- }
- }
- #endregion
- #region String_Event
-
- public static Dictionary<string, System.Action<string>> listString = new Dictionary<string, System.Action<string>>();
-
- public static void StartListening(string title, System.Action<string> listener)
- {
- System.Action<string> action = null;
- if (listString.TryGetValue(title, out action))
- {
- action += listener;
- listString[title] = action;
- }
- else
- {
- action += listener;
- listString.Add(title, action);
- }
- }
- public static void StopListening(string title, System.Action<string> listener)
- {
- System.Action<string> action = null;
- if (listString.TryGetValue(title, out action))
- {
- action -= listener;
- listString[title] = action;
- }
- }
- public static void Trigger(string title, string text)
- {
- System.Action<string> action = null;
- if (listString.TryGetValue(title, out action))
- {
- if(action != null) action(text);
- }
- }
- #endregion
- #region Float_Event
-
- public static Dictionary<string, System.Action<float>> list2 = new Dictionary<string, System.Action<float>>();
-
- public static void StartListening(string title, System.Action<float> listener)
- {
- System.Action<float> action = null;
- if (list2.TryGetValue(title, out action))
- {
- action += listener;
- list2[title] = action;
- }
- else
- {
- action += listener;
- list2.Add(title, action);
- }
- }
- public static void StopListening(string title, System.Action<float> listener)
- {
- System.Action<float> action = null;
- if (list2.TryGetValue(title, out action))
- {
- action -= listener;
- list2[title] = action;
- }
- }
- public static void Trigger(string title, float value)
- {
- System.Action<float> action = null;
- if (list2.TryGetValue(title, out action))
- {
- if(action != null) action(value);
- }
- }
- #endregion
- #region Float_Float_Event
-
- public static Dictionary<string, System.Action<float, float>> list3 = new Dictionary<string, System.Action<float, float>>();
-
- public static void StartListening(string title, System.Action<float, float> listener)
- {
- System.Action<float, float> action = null;
- if (list3.TryGetValue(title, out action))
- {
- action += listener;
- list3[title] = action;
- }
- else
- {
- action += listener;
- list3.Add(title, action);
- }
- }
- public static void StopListening(string title, System.Action<float, float> listener)
- {
- System.Action<float, float> action = null;
- if (list3.TryGetValue(title, out action))
- {
- action -= listener;
- list3[title] = action;
- }
- }
- public static void Trigger(string title, float value1, float value2)
- {
- System.Action<float, float> action = null;
- if (list3.TryGetValue(title, out action))
- {
- if(action != null) action(value1, value2);
- }
- }
- #endregion
- #region Int_Event
-
- public static Dictionary<string, System.Action<int>> list4 = new Dictionary<string, System.Action<int>>();
-
- public static void StartListening(string title, System.Action<int> listener)
- {
- System.Action<int> action = null;
- if (list4.TryGetValue(title, out action))
- {
- action += listener;
- list4[title] = action;
- }
- else
- {
- action += listener;
- list4.Add(title, action);
- }
- }
- public static void StopListening(string title, System.Action<int> listener)
- {
- System.Action<int> action = null;
- if (list4.TryGetValue(title, out action))
- {
- action -= listener;
- list4[title] = action;
- }
- }
- public static void Trigger(string title, int value)
- {
- System.Action<int> action = null;
- if (list4.TryGetValue(title, out action))
- {
- if(action != null) action(value);
- }
- }
- #endregion
-
- #region String_Int_Event
-
- public static Dictionary<string, System.Action<string, int>> list5 = new Dictionary<string, System.Action<string, int>>();
-
- public static void StartListening(string title, System.Action<string, int> listener)
- {
- System.Action<string, int> action = null;
- if (list5.TryGetValue(title, out action))
- {
- action += listener;
- list5[title] = action;
- }
- else
- {
- action += listener;
- list5.Add(title, action);
- }
- }
- public static void StopListening(string title, System.Action<string, int> listener)
- {
- System.Action<string, int> action = null;
- if (list5.TryGetValue(title, out action))
- {
- action -= listener;
- list5[title] = action;
- }
- }
- public static void Trigger(string title, string text, int value)
- {
- System.Action<string, int> action = null;
- if (list5.TryGetValue(title, out action))
- {
- if(action != null) action(text, value);
- }
- }
- #endregion
- #region String_float_Event
-
- public static Dictionary<string, System.Action<string, float>> stringFloatList = new Dictionary<string, System.Action<string, float>>();
-
- public static void StartListeningForStringFloat(string title, System.Action<string, float> listener) => StartListening(title, listener);
- public static void StartListening(string title, System.Action<string, float> listener)
- {
- System.Action<string, float> action = null;
- if (stringFloatList.TryGetValue(title, out action))
- {
- action += listener;
- stringFloatList[title] = action;
- }
- else
- {
- action += listener;
- stringFloatList.Add(title, action);
- }
- }
- public static void StopListeningForStringFloat(string title, System.Action<string, float> listener) => StopListening(title, listener);
- public static void StopListening(string title, System.Action<string, float> listener)
- {
- System.Action<string, float> action = null;
- if (stringFloatList.TryGetValue(title, out action))
- {
- action -= listener;
- stringFloatList[title] = action;
- }
- }
- public static void Trigger(string title, string text, float value)
- {
- System.Action<string, float> action = null;
- if (stringFloatList.TryGetValue(title, out action))
- {
- if(action != null) action(text, value);
- }
- }
- #endregion
- #region String_string_Event
-
- public static Dictionary<string, System.Action<string, string>> stringStringList = new Dictionary<string, System.Action<string, string>>();
-
- public static void StartListening(string title, System.Action<string, string> listener)
- {
- System.Action<string, string> action = null;
- if (stringStringList.TryGetValue(title, out action))
- {
- action += listener;
- stringStringList[title] = action;
- }
- else
- {
- action += listener;
- stringStringList.Add(title, action);
- }
- }
- public static void StopListening(string title, System.Action<string, string> listener)
- {
- System.Action<string, string> action = null;
- if (stringStringList.TryGetValue(title, out action))
- {
- action -= listener;
- stringStringList[title] = action;
- }
- }
- public static void Trigger(string title, string text, string value)
- {
- System.Action<string, string> action = null;
- if (stringStringList.TryGetValue(title, out action))
- {
- if(action != null) action(text, value);
- }
- }
- #endregion
- #region ScriptableObject_Event
-
- public static Dictionary<string, System.Action<ScriptableObject>> list6 = new Dictionary<string, System.Action<ScriptableObject>>();
-
- public static void StartListening(string title, System.Action<ScriptableObject> listener)
- {
- System.Action<ScriptableObject> action = null;
- if (list6.TryGetValue(title, out action))
- {
- action += listener;
- list6[title] = action;
- }
- else
- {
- action += listener;
- list6.Add(title, action);
- }
- }
- public static void StopListening(string title, System.Action<ScriptableObject> listener)
- {
- System.Action<ScriptableObject> action = null;
- if (list6.TryGetValue(title, out action))
- {
- action -= listener;
- list6[title] = action;
- }
- }
- public static void Trigger(string title, ScriptableObject scriptableObject)
- {
- System.Action<ScriptableObject> action = null;
- if (list6.TryGetValue(title, out action))
- {
- if(action != null) action(scriptableObject);
- }
- }
- #endregion
- #region Vector3_Event
-
- public static Dictionary<string, System.Action<Vector3>> listVector3 = new Dictionary<string, System.Action<Vector3>>();
-
- public static void StartListening(string title, System.Action<Vector3> listener)
- {
- System.Action<Vector3> action = null;
- if (listVector3.TryGetValue(title, out action))
- {
- action += listener;
- listVector3[title] = action;
- }
- else
- {
- action += listener;
- listVector3.Add(title, action);
- }
- }
- public static void StopListening(string title, System.Action<Vector3> listener)
- {
- System.Action<Vector3> action = null;
- if (listVector3.TryGetValue(title, out action))
- {
- action -= listener;
- listVector3[title] = action;
- }
- }
- public static void Trigger(string title, Vector3 value)
- {
- System.Action<Vector3> action = null;
- if (listVector3.TryGetValue(title, out action))
- {
- if(action != null) action(value);
- }
- }
- #endregion
- #region String_Vector3_Event
-
- public static Dictionary<string, System.Action<string, Vector3>> listStringVector3 = new Dictionary<string, System.Action<string, Vector3>>();
-
- public static void StartListening(string title, System.Action<string, Vector3> listener)
- {
- System.Action<string, Vector3> action = null;
- if (listStringVector3.TryGetValue(title, out action))
- {
- action += listener;
- listStringVector3[title] = action;
- }
- else
- {
- action += listener;
- listStringVector3.Add(title, action);
- }
- }
- public static void StopListening(string title, System.Action<string, Vector3> listener)
- {
- System.Action<string, Vector3> action = null;
- if (listStringVector3.TryGetValue(title, out action))
- {
- action -= listener;
- listStringVector3[title] = action;
- }
- }
- public static void Trigger(string title, string text, Vector3 value)
- {
- System.Action<string, Vector3> action = null;
- if (listStringVector3.TryGetValue(title, out action))
- {
- if(action != null) action(text, value);
- }
- }
- #endregion
- #region String_Bool_Event
-
- public static Dictionary<string, System.Action<string, bool>> listStringBool = new Dictionary<string, System.Action<string, bool>>();
-
- public static void StartListening(string title, System.Action<string, bool> listener)
- {
- System.Action<string, bool> action = null;
- if (listStringBool.TryGetValue(title, out action))
- {
- action += listener;
- listStringBool[title] = action;
- }
- else
- {
- action += listener;
- listStringBool.Add(title, action);
- }
- }
- public static void StopListening(string title, System.Action<string, bool> listener)
- {
- System.Action<string, bool> action = null;
- if (listStringBool.TryGetValue(title, out action))
- {
- action -= listener;
- listStringBool[title] = action;
- }
- }
- public static void Trigger(string title, string text, bool value)
- {
- System.Action<string, bool> action = null;
- if (listStringBool.TryGetValue(title, out action))
- {
- if(action != null) action(text, value);
- }
- }
- #endregion
- }
- }
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