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- using System.Collections;
- using System.Linq;
- using System.Collections.Generic;
- using UnityEngine;
- using Sirenix.OdinInspector;
- using KairoEngine.Core;
- namespace KairoEngine.Core.GameActions
- {
- public enum DebugLogGameActionType
- {
- String,
- Variable
- }
- public enum DebugLogGameActionlogType
- {
- Log,
- Warning,
- Error
- }
- [System.Serializable, HideReferenceObjectPicker]
- public class DebugLogGameAction : GameActionBase
- {
- public override string name
- {
- get
- {
- if(actionType == DebugLogGameActionType.Variable) return $"Debug {logType.ToString()} \'{GetVariable(variable)}\' ({variable})";
- else return $"Debug {logType.ToString()} \'{message}\'";
- }
- }
- public override GameActionsController controller {
- get => _controller;
- set
- {
- _controller = value;
- typeName = "DebugLogGameAction";
- className = this.GetType().AssemblyQualifiedName;
- GetCompatibleVariablenames();
- }
- }
- public override string GetTypeName() => "DebugLogGameAction";
- public override string GetActionName() => "Core/Debug Log";
- [IconFoldoutGroup("@name", "Assets/Plugins/KairoEngine/Core/Editor/Icons/DebugLogGameActionIcon.png")]
- public DebugLogGameActionType actionType = DebugLogGameActionType.String;
-
- [IconFoldoutGroup("@name"), ShowIf("@actionType == DebugLogGameActionType.String")]
- public string message = "Debug Log Message";
- [IconFoldoutGroup("@name"), ShowIf("@actionType == DebugLogGameActionType.Variable")]
- [ValueDropdown("possibleVariables", IsUniqueList = false)]
- public string variable;
- [IconFoldoutGroup("@name")] public DebugLogGameActionlogType logType = DebugLogGameActionlogType.Log;
- private IEnumerable possibleVariables = new ValueDropdownList<string>();
- public DebugLogGameAction(GameActionsController controller) : base(controller)
- {
- this.controller = controller;
- className = this.GetType().AssemblyQualifiedName;
- }
- public override void Start()
- {
- if(actionType == DebugLogGameActionType.String) LogMessage(message, logType);
- else if(actionType == DebugLogGameActionType.Variable)
- {
- string value = GetVariable(variable);
- if(value != "") LogMessage(value, logType);
- }
- _done = true;
- _started = true;
- }
- public override void Update() { }
- public override void Restart()
- {
- _done = false;
- _started = false;
- }
- private void GetCompatibleVariablenames()
- {
- if(_controller == null) return;
- if(_controller.context == null) return;
- possibleVariables = _controller.context.variables
- //.Where(x => x.data is GameActionContextString)
- .Select(x => new ValueDropdownItem(x.name, x.name));
- }
- public static DebugLogGameAction JSONToDebugLogGameAction(string data)
- {
- return JsonUtility.FromJson<DebugLogGameAction>(data);
- }
- private DebugLogGameAction Duplicate(GameActionsController controller = null)
- {
- DebugLogGameAction action = new DebugLogGameAction(controller == null ? this.controller : controller);
- action.controller = controller;
- action.actionType = actionType;
- action.message = message;
- action.variable = variable;
- return action;
- }
- private string GetVariable(string title)
- {
- if(controller == null) return "";
- if(controller.context == null) return "";
- for (int i = 0; i < controller.context.variables.Count; i++)
- {
- if(controller.context.variables[i].name == title)
- {
- string value = controller.context.variables[i].GetValue<string>("");
- if(value != "") return value;
- }
- }
- return "";
- }
- private void LogMessage(string value, DebugLogGameActionlogType logType)
- {
- switch (logType)
- {
- case DebugLogGameActionlogType.Log:
- Debug.Log(value);
- break;
- case DebugLogGameActionlogType.Warning:
- Debug.LogWarning(value);
- break;
- case DebugLogGameActionlogType.Error:
- Debug.LogError(value);
- break;
- default:
- break;
- }
- }
- }
- }
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