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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace KairoEngine.Core
- {
- public class ObjectChangePositionCommand : ICommand
- {
- GameObject obj;
- Vector3 position;
- Quaternion rotation;
- public ObjectChangePositionCommand(GameObject obj, Vector3 position, Quaternion rotation)
- {
- this.obj = obj;
- this.position = position;
- this.rotation = rotation;
- }
- public void Execute()
- {
- obj.transform.position = position;
- obj.transform.rotation = rotation;
- }
- }
- }
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