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- using System;
- using System.Linq;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Sirenix.OdinInspector;
- using KairoEngine.Core;
- using KairoEngine.Core.ConfigOptions;
- using UniRx;
- namespace KairoEngine.Core.ModuleSystem
- {
- [CreateAssetMenu(fileName = "GameConfig", menuName = "KairoEngine/GameConfig"), HideMonoScript]
- public class GameConfig : ScriptableObject, ISerializationCallbackReceiver
- {
- [Title("Game Modules", "List of game system modules in load order")]
- [ListDrawerSettings(DraggableItems = false, HideRemoveButton = true, ShowPaging = false)]
- [ShowInInspector, NonSerialized, OnValueChanged("StartModule"), OnInspectorInit("StartModule")]
- public List<GameModule> modules = new List<GameModule>();
- [OnInspectorInit("GetModuleNames"), OnValueChanged("AddNewModule")]
- [ValueDropdown("possibleModules", IsUniqueList = false)]
- [LabelText("Add New Module")]
- [NonSerialized]
- public GameModule newModule;
- [Title("Startup Configurations", "List of configurations to be set up when the game starts")]
- [InlineProperty, HideLabel] public ConfigOptionsManager configOptions = new ConfigOptionsManager();
-
- private void StartModule()
- {
- foreach (var module in modules)
- {
- if(module.isInitialized == false)
- {
- module.isInitialized = true;
- module.gameConfig = this;
- }
- }
- }
-
- [NonSerialized] private IEnumerable possibleModules = new ValueDropdownList<GameModule>();
- private void GetModuleNames()
- {
- possibleModules = ReflectiveEnumerator.GetEnumerableOfType<GameModule>(this)
- .Where(x => x.typeName != "GameModule")
- .Where(x => x.typeName != "GameModuleBase")
- .Select(x => new ValueDropdownItem(x.name, x));
- }
- private void AddNewModule()
- {
- for (int i = 0; i < modules.Count; i++)
- {
- if(modules[i].name == newModule.name)
- {
- newModule = null;
- return;
- }
- }
- if(newModule != null)
- {
- modules.Add(newModule);
- newModule = null;
- }
- }
- [SerializeField, HideInInspector] private List<string> serializedModules = new List<string>();
- [SerializeField, HideInInspector] private ObjectSerializer serializer = new ObjectSerializer();
- public void OnBeforeSerialize()
- {
- if(modules == null) return;
- serializedModules = new List<string>();
- serializer.Clear();
- for (int i = 0; i < modules.Count; i++)
- {
- modules[i].OnBeforeSerialize(serializer);
- string data = JsonUtility.ToJson(modules[i]);
- serializedModules.Add(data);
- }
- }
- public void OnAfterDeserialize()
- {
- if(serializedModules == null) return;
- if(modules == null) modules = new List<GameModule>();
- if(modules.Count > 0) modules.Clear();
- for (int i = 0; i < serializedModules.Count; i++)
- {
- GameModule module = JsonUtility.FromJson<GameModuleBase>(serializedModules[i]);
- module = GameModule.InvokeStringMethod(module.className, module.typeName, serializedModules[i]);
- module.gameConfig = this;
- module.OnBeforeDeserialize(serializer);
- modules.Add(module);
- }
- serializer.Clear();
- }
- }
- }
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