SceneChangeData.cs 281 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Sirenix.OdinInspector;
  5. namespace KairoEngine.Core
  6. {
  7. [System.Serializable]
  8. public class SceneChangeData
  9. {
  10. public string sceneName;
  11. public string sceneLink;
  12. }
  13. }