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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- using KairoEngine.Core;
- namespace KairoEngine.Core.Editor
- {
- [CustomPropertyDrawer(typeof(LayerAttribute))]
- class LayerAttributeEditor : PropertyDrawer
- {
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
- {
- // One line of oxygen free code.
- property.intValue = EditorGUI.LayerField(position, label, property.intValue);
- }
- }
- }
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