Kaynağa Gözat

Initial commit

jamesperet 3 yıl önce
işleme
999c8bad70
30 değiştirilmiş dosya ile 1035 ekleme ve 0 silme
  1. 71 0
      .gitignore
  2. 9 0
      ChangeLog.md
  3. 7 0
      ChangeLog.md.meta
  4. 8 0
      Prefabs.meta
  5. 309 0
      Prefabs/SelectableActionButtonPrefab.prefab
  6. 7 0
      Prefabs/SelectableActionButtonPrefab.prefab.meta
  7. 23 0
      Readme.md
  8. 7 0
      Readme.md.meta
  9. 8 0
      Runtime.meta
  10. 8 0
      Runtime/InteractionTools.meta
  11. 12 0
      Runtime/InteractionTools/IInteractionTool.cs
  12. 11 0
      Runtime/InteractionTools/IInteractionTool.cs.meta
  13. 53 0
      Runtime/InteractionTools/InteractionToolsManager.cs
  14. 11 0
      Runtime/InteractionTools/InteractionToolsManager.cs.meta
  15. 19 0
      Runtime/KairoEngine.GameTools.asmdef
  16. 7 0
      Runtime/KairoEngine.GameTools.asmdef.meta
  17. 8 0
      Runtime/SelectableObjects.meta
  18. 16 0
      Runtime/SelectableObjects/ISelectableObject.cs
  19. 11 0
      Runtime/SelectableObjects/ISelectableObject.cs.meta
  20. 24 0
      Runtime/SelectableObjects/SelectableObjectAction.cs
  21. 11 0
      Runtime/SelectableObjects/SelectableObjectAction.cs.meta
  22. 131 0
      Runtime/SelectableObjects/SelectableObjectTool.cs
  23. 11 0
      Runtime/SelectableObjects/SelectableObjectTool.cs.meta
  24. 79 0
      Runtime/SelectableObjects/SelectableObjectTrigger.cs
  25. 11 0
      Runtime/SelectableObjects/SelectableObjectTrigger.cs.meta
  26. 108 0
      Runtime/SelectableObjects/SelectionActionsView.cs
  27. 11 0
      Runtime/SelectableObjects/SelectionActionsView.cs.meta
  28. 14 0
      Runtime/SelectableObjects/SelectionView.cs
  29. 11 0
      Runtime/SelectableObjects/SelectionView.cs.meta
  30. 19 0
      package.json

+ 71 - 0
.gitignore

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+# This .gitignore file should be placed at the root of your Unity project directory
+#
+# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
+#
+/[Ll]ibrary/
+/[Tt]emp/
+/[Oo]bj/
+/[Bb]uild/
+/[Bb]uilds/
+/[Ll]ogs/
+/[Uu]ser[Ss]ettings/
+
+# MemoryCaptures can get excessive in size.
+# They also could contain extremely sensitive data
+/[Mm]emoryCaptures/
+
+# Asset meta data should only be ignored when the corresponding asset is also ignored
+!/[Aa]ssets/**/*.meta
+
+# Uncomment this line if you wish to ignore the asset store tools plugin
+# /[Aa]ssets/AssetStoreTools*
+
+# Autogenerated Jetbrains Rider plugin
+/[Aa]ssets/Plugins/Editor/JetBrains*
+
+# Visual Studio cache directory
+.vs/
+
+# Gradle cache directory
+.gradle/
+
+# Autogenerated VS/MD/Consulo solution and project files
+ExportedObj/
+.consulo/
+*.csproj
+*.unityproj
+*.sln
+*.suo
+*.tmp
+*.user
+*.userprefs
+*.pidb
+*.booproj
+*.svd
+*.pdb
+*.mdb
+*.opendb
+*.VC.db
+
+# Unity3D generated meta files
+*.pidb.meta
+*.pdb.meta
+*.mdb.meta
+
+# Unity3D generated file on crash reports
+sysinfo.txt
+
+# Builds
+*.apk
+*.aab
+*.unitypackage
+
+# Crashlytics generated file
+crashlytics-build.properties
+
+# Packed Addressables
+/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
+
+# Temporary auto-generated Android Assets
+/[Aa]ssets/[Ss]treamingAssets/aa.meta
+/[Aa]ssets/[Ss]treamingAssets/aa/*

+ 9 - 0
ChangeLog.md

@@ -0,0 +1,9 @@
+# GameTools Change Log
+
+### v0.1.0
+
+- Consolidaded the project. *06/27/21 - 01:24* 
+
+- 
+
+

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Readme.md

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+# 📦 KairoEngine.GameTools.v0.1.1
+
+This package contains the **Game Tools System**, used in strategy type games. It consists of a interaction tool that can hold many different custom tools. Another built in tool is the selection tool, used to select objects and execute actions.
+
+This package ties in with the **Grid Building System**, which adds the ``GridBuildTool`` and builds are selectable.
+
+### 🛑Dependencies
+
+- KairoEngine.Core
+
+- KairoEngine.Stockpiles
+
+- KairoEngine.UI
+
+- Sirenix.OdinInspector
+
+- EasyPerformantOutline
+
+### 📄Namespaces
+
+- `KairoEngine.GameTools.InteractionTools`
+
+- `KairoEngine.GameTools.Selectables`

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Runtime/InteractionTools/IInteractionTool.cs

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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace KairoEngine.GameTools.InteractionTools
+{
+    public interface IInteractionTool
+    {
+        void EnableTool();
+        void DisableTool();
+    }
+}

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Runtime/InteractionTools/InteractionToolsManager.cs

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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using Sirenix.OdinInspector;
+
+namespace KairoEngine.GameTools.InteractionTools
+{
+    /// <summary>
+    /// Manages which interaction tool is currently on.
+    /// </summary>
+    public class InteractionToolsManager : MonoBehaviour
+    {
+        public static InteractionToolsManager instance;
+        [ReadOnly] public int currentTools = 0;
+        public List<GameObject> tools = new List<GameObject>();
+        private List<IInteractionTool> toolInterfaces = new List<IInteractionTool>();
+
+        private void Awake()
+        {
+            if(instance == null) instance = this;
+            else Destroy(this);
+        }
+
+        private void Start()
+        {
+            RegisterInterfaces();
+            ChangeTool(currentTools);
+        }
+
+        private void RegisterInterfaces()
+        {
+            toolInterfaces = new List<IInteractionTool>();
+            for (int i = 0; i < tools.Count; i++)
+            {
+                IInteractionTool toolInterface = tools[i].GetComponent<IInteractionTool>();
+                if(toolInterface == null) toolInterface = tools[i].GetComponentInChildren<IInteractionTool>();
+                if(toolInterface != null) toolInterfaces.Add(toolInterface);
+                else Debug.LogError($"No Interaction tool interface found in components on \"{tools[i].name}\"", tools[i]);
+            }
+        }
+
+        public void ChangeTool(int toolIndex)
+        {
+            currentTools = toolIndex;
+            for (int i = 0; i < toolInterfaces.Count; i++)
+            {
+                if(i != toolIndex) toolInterfaces[i].DisableTool();
+                else toolInterfaces[i].EnableTool();
+            }
+        }
+    }
+}
+

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Runtime/SelectableObjects.meta

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+ 16 - 0
Runtime/SelectableObjects/ISelectableObject.cs

@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace KairoEngine.GameTools.Selectables
+{
+    /// <summary>
+    /// An interface that represents and object that can be selected and has actions.
+    /// </summary>
+    public interface ISelectableObject
+    {
+        List<SelectableObjectAction> actions { get; }
+        void ExecuteAction(SelectableObjectAction action);
+    }
+}
+

+ 11 - 0
Runtime/SelectableObjects/ISelectableObject.cs.meta

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+ 24 - 0
Runtime/SelectableObjects/SelectableObjectAction.cs

@@ -0,0 +1,24 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using KairoEngine.Core.GameActions;
+using KairoEngine.Stockpiles;
+using Sirenix.OdinInspector;
+
+namespace KairoEngine.GameTools.Selectables
+{
+    /// <summary>
+    /// Represents an action that is contained in a component implementing the SelectableObject interface.
+    /// </summary>
+    [System.Serializable]
+    public class SelectableObjectAction
+    {
+        [FoldoutGroup("@title")] public string title = "New SelectableObjectAction";
+        [FoldoutGroup("@title")] public bool showAction = true;
+        [FoldoutGroup("@title")] public Sprite icon;
+        [FoldoutGroup("@title")] public string description;
+        [FoldoutGroup("@title"), PropertySpace(1, 1)] public List<KairoEngine.Stockpiles.Stockpile> cost = new List<KairoEngine.Stockpiles.Stockpile>();
+        [FoldoutGroup("@title"), InlineProperty, HideLabel] public GameActionsController actions;
+    }
+}
+

+ 11 - 0
Runtime/SelectableObjects/SelectableObjectAction.cs.meta

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+ 131 - 0
Runtime/SelectableObjects/SelectableObjectTool.cs

@@ -0,0 +1,131 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using KairoEngine.GameTools.InteractionTools;
+using Sirenix.OdinInspector;
+using KairoEngine.UI;
+
+namespace KairoEngine.GameTools.Selectables
+{
+    /// <summary>
+    /// The selectableObject tools controls input for selecting objects in the game and visualizing its properties and actions.
+    /// </summary>
+    public class SelectableObjectTool : MonoBehaviour, IInteractionTool
+    {
+        public bool allowMultiSelection = true;
+        public KeyCode multiSelectionKey = KeyCode.LeftControl;
+        public LayerMask layerMask;
+        public bool selectableObjectToolEnabled = true;
+
+        [ShowInInspector, ReadOnly] public List<SelectableObjectTrigger> selectedObjects = new List<SelectableObjectTrigger>();
+
+        private void Update()
+        {
+            SelectObjects();
+        }
+
+        public void DisableTool()
+        {
+            selectableObjectToolEnabled = false;
+        }
+
+        public void EnableTool()
+        {
+            selectableObjectToolEnabled = true;
+        }
+
+        private void SelectObjects()
+        {
+            actionListChanged = false;
+            if(!selectableObjectToolEnabled) return;
+            if(Input.GetMouseButtonDown(0) && !MouseInputUIBlocker.BlockedByUI)
+            {
+                if(Camera.main == null) return;
+                Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+                if(Physics.Raycast(ray, out RaycastHit raycastHit, 999f, layerMask))
+                {
+                    var selectableObjectTrigger = raycastHit.collider.gameObject.GetComponent<SelectableObjectTrigger>();
+                    if(selectableObjectTrigger != null)
+                    {
+                        if(allowMultiSelection && Input.GetKey(multiSelectionKey)) AddToSelection(selectableObjectTrigger);
+                        else 
+                        {
+                            ClearSelection();
+                            AddToSelection(selectableObjectTrigger);
+                        }
+                    }
+                }
+            }
+        }
+
+        public void AddToSelection(SelectableObjectTrigger selectableObjectTrigger)
+        {
+            bool alreadySelected = false;
+            for (int i = 0; i < selectedObjects.Count; i++)
+            {
+                if(selectedObjects[i] == selectableObjectTrigger) alreadySelected = true;
+            }
+            if(alreadySelected == false) 
+            {
+                selectableObjectTrigger.Select();
+                selectedObjects.Add(selectableObjectTrigger);
+            }
+            else
+            {
+                selectableObjectTrigger.Deselect();
+                selectedObjects.Remove(selectableObjectTrigger);
+            }
+            actionListChanged = true;
+        }
+
+        public void ClearSelection()
+        {
+            for (int i = 0; i < selectedObjects.Count; i++)
+            {
+                if(selectedObjects[i] != null) selectedObjects[i].Deselect();
+            }
+            selectedObjects.Clear();
+            actionListChanged = true;
+        }
+
+        public bool ActionListChanged() => actionListChanged;
+        private bool actionListChanged = false;
+
+        public List<SelectableObjectAction> GetActions()
+        {
+            List<SelectableObjectAction> actions = new List<SelectableObjectAction>();
+            for (int i = 0; i < selectedObjects.Count; i++)
+            {
+                if(selectedObjects[i].selectableObject == null) continue;
+                if(selectedObjects[i].selectableObject.actions == null) continue;
+                for (int a = 0; a < selectedObjects[i].selectableObject.actions.Count; a++)
+                {
+                    bool duplicate = false;
+                    for (int v = 0; v < actions.Count; v++)
+                    {
+                        if(actions[v].title == selectedObjects[i].selectableObject.actions[a].title) duplicate = true;
+                    }
+                    if(!duplicate) actions.Add(selectedObjects[i].selectableObject.actions[a]);
+                }
+            }
+            return actions;
+        }
+
+        public void ExecuteAction(SelectableObjectAction action)
+        {
+            for (int i = 0; i < selectedObjects.Count; i++)
+            {
+                if(selectedObjects[i].selectableObject == null) continue;
+                if(selectedObjects[i].selectableObject.actions == null) continue;
+                for (int a = 0; a < selectedObjects[i].selectableObject.actions.Count; a++)
+                {
+                    if(selectedObjects[i].selectableObject.actions[a].title == action.title)
+                    {
+                        selectedObjects[i].selectableObject.ExecuteAction(action);
+                    }
+                }
+            }
+        }
+    }
+}
+

+ 11 - 0
Runtime/SelectableObjects/SelectableObjectTool.cs.meta

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+ 79 - 0
Runtime/SelectableObjects/SelectableObjectTrigger.cs

@@ -0,0 +1,79 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using EPOOutline;
+using KairoEngine.GameTools.InteractionTools;
+using KairoEngine.UI;
+
+namespace KairoEngine.GameTools.Selectables
+{
+    /// <summary>
+    /// Trigger for an ISelectableOnject. This component needs to be placed with a collider component.
+    /// </summary>
+    public class SelectableObjectTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
+    {
+        private InteractionToolsManager toolsManager;
+        public Outlinable outlinable;
+
+        public ISelectableObject selectableObject;
+
+        public bool isSelected = false;
+
+        private void Start()
+        {
+            toolsManager = InteractionToolsManager.instance;
+            if(outlinable == null) outlinable = GetComponent<Outlinable>();
+            if(outlinable == null) outlinable = GetComponentInParent<Outlinable>();
+            if(outlinable == null) outlinable = GetComponentInChildren<Outlinable>();
+            if(outlinable == null) Debug.LogError($"Could not find Outlinable component in {gameObject.name} hierarchy", this.gameObject);
+            if(outlinable != null) outlinable.enabled = false;
+            if(selectableObject == null) gameObject.transform.parent.GetComponent<ISelectableObject>();
+            if(selectableObject == null) gameObject.transform.parent.GetComponentInChildren<ISelectableObject>();
+        }
+
+        public void Select()
+        {
+            if(MouseInputUIBlocker.BlockedByUI) return;
+            isSelected = true;
+            ShowOutline();
+        } 
+
+        public void Deselect() 
+        {
+            isSelected = false;
+            HideOutline();
+        }
+
+        public void OnPointerEnter(PointerEventData eventData) => ShowOutline();
+
+        public void OnPointerExit(PointerEventData eventData) => HideOutline();
+
+        public void OnMouseEnter() => ShowOutline();
+
+        public void OnMouseExit() => HideOutline();
+
+        private void ShowOutline()
+        {
+            bool hasTool = toolsManager.currentTools == 0 || toolsManager.currentTools == 2;
+            if(hasTool && !MouseInputUIBlocker.BlockedByUI)
+            {
+                outlinable.enabled = true;
+                if(toolsManager.currentTools == 2)
+                {
+                    outlinable.OutlineParameters.Color = Color.red;
+                }
+                else
+                {
+                    outlinable.OutlineParameters.Color = Color.white;
+                }
+            }
+        }
+
+        private void HideOutline()
+        {
+            if(!isSelected) outlinable.enabled = false;
+        }
+    }
+}
+

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Runtime/SelectableObjects/SelectableObjectTrigger.cs.meta

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+ 108 - 0
Runtime/SelectableObjects/SelectionActionsView.cs

@@ -0,0 +1,108 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using KairoEngine.UI;
+using KairoEngine.UI.InteractionHandler;
+using KairoEngine.UI.Tooltips;
+
+namespace KairoEngine.GameTools.Selectables
+{
+    /// <summary>
+    /// A UI component that shows the actions for a given selected object or objects. 
+    /// </summary>
+    public class SelectionActionsView : MonoBehaviour, IUiSystemElement, IClickHandler
+    {
+        public bool hideWhenEmpty = true;
+        public SelectableObjectTool selectableObjectTool;
+        public GameObject panel;
+        public RectTransform container;
+        public GameObject actionButtonPrefab;
+
+        private List<SelectableObjectAction> actions = new List<SelectableObjectAction>();
+        private List<GameObject> buttons = new List<GameObject>();
+        private bool hidden = false;
+
+        private void Start()
+        {
+            if(actionButtonPrefab == null) Debug.LogError("Missing Action Button Prefab in SelectionActionsView", this.gameObject);
+            if(container == null) Debug.LogError("Missing container in SelectionActionsView", this.gameObject);   
+            UiManager.RegisterElement("SelectionActions", this, this.transform, true);
+            if(hideWhenEmpty) panel.SetActive(false);
+        }
+
+        private void Update()
+        {
+            if(selectableObjectTool.ActionListChanged())
+            {
+                actions = selectableObjectTool.GetActions();
+                UpdateActionButtons();
+            }
+            if(!hidden)
+            {
+                if(actions.Count == 0 && hideWhenEmpty) panel.SetActive(false);
+                else panel.SetActive(true);
+            }
+            else panel.SetActive(false);
+        }
+
+        public void Hide()
+        {
+            hidden = true;
+            panel.SetActive(false);
+        }
+
+        public bool IsVisible()
+        {
+            return panel.activeSelf;
+        }
+
+        public void Show()
+        {
+            hidden = false;
+            panel.SetActive(true);
+        }
+
+        private void UpdateActionButtons()
+        {
+            for (int i = 0; i < buttons.Count; i++)
+            {
+                Destroy(buttons[i].gameObject);
+            }
+            buttons = new List<GameObject>();
+            if(actionButtonPrefab == null || container == null) return;
+            for (int i = 0; i < actions.Count; i++)
+            {
+                var obj = Instantiate(actionButtonPrefab, container);
+                buttons.Add(obj);
+                ClickHandler handler = obj.GetComponent<ClickHandler>();
+                if(handler != null)
+                {
+                    handler.title = actions[i].title;
+                    handler.receiver = this;
+                }
+                ButtonData buttonData = obj.GetComponent<ButtonData>();
+                if(buttonData != null) buttonData.Setup(actions[i].title, actions[i].icon);
+                TooltipTrigger tooltip = obj.GetComponent<TooltipTrigger>();
+                if(tooltip != null) 
+                {
+                    tooltip.header = actions[i].title;
+                    tooltip.content = actions[i].description;
+                }
+            }
+            
+        }
+
+        public void OnClick(string title)
+        {
+            for (int i = 0; i < actions.Count; i++)
+            {
+                if(actions[i].title == title) 
+                {
+                    selectableObjectTool.ExecuteAction(actions[i]);
+                    return;
+                }
+            }
+        }
+    }
+}
+

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Runtime/SelectableObjects/SelectionActionsView.cs.meta

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+ 14 - 0
Runtime/SelectableObjects/SelectionView.cs

@@ -0,0 +1,14 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace KairoEngine.GameTools.Selectables
+{
+    /// <summary>
+    /// The SelectionView is a UI component that shows the current selected object or objects.
+    /// </summary>
+    public class SelectionView : MonoBehaviour
+    {
+    
+    }
+}

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Runtime/SelectableObjects/SelectionView.cs.meta

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+ 19 - 0
package.json

@@ -0,0 +1,19 @@
+{
+    "name": "at.kairoscope.kairoengine.game-tools",
+    "displayName": "KairoEngine Game Tools",
+    "version": "0.1.1",
+    "unity": "2020.3",
+    "description": "Kairoengine game tools library.",
+    "dependencies": {
+        "at.kairoscope.thirdparty.sirenix":"1.0.0",
+        "at.kairoscope.thirdparty.easy-performant-outline":"1.0.0",
+        "at.kairoscope.kairoengine.core":"0.1.6",
+        "at.kairoscope.kairoengine.ui":"0.1.2",
+        "at.kairoscope.kairoengine.stockpiles":"0.1.1"
+    },
+    "repository": {
+      "type": "git",
+      "url": "https://git.kairoscope.net/kairoengine/game-tools.git"
+    },
+    "author": "Kairoscope"
+  }