using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using KairoEngine.GameTools.InteractionTools;
using Sirenix.OdinInspector;
using KairoEngine.UI;
namespace KairoEngine.GameTools.Selectables
{
///
/// The selectableObject tools controls input for selecting objects in the game and visualizing its properties and actions.
///
public class SelectableObjectTool : MonoBehaviour, IInteractionTool
{
public bool allowMultiSelection = true;
public KeyCode multiSelectionKey = KeyCode.LeftControl;
public LayerMask layerMask;
public bool selectableObjectToolEnabled = true;
[ShowInInspector, ReadOnly] public List selectedObjects = new List();
private void Update()
{
SelectObjects();
}
public void DisableTool()
{
selectableObjectToolEnabled = false;
}
public void EnableTool()
{
selectableObjectToolEnabled = true;
}
private void SelectObjects()
{
actionListChanged = false;
if(!selectableObjectToolEnabled) return;
if(Input.GetMouseButtonDown(0) && !MouseInputUIBlocker.BlockedByUI)
{
if(Camera.main == null) return;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast(ray, out RaycastHit raycastHit, 999f, layerMask))
{
var selectableObjectTrigger = raycastHit.collider.gameObject.GetComponent();
if(selectableObjectTrigger != null)
{
if(allowMultiSelection && Input.GetKey(multiSelectionKey)) AddToSelection(selectableObjectTrigger);
else
{
ClearSelection();
AddToSelection(selectableObjectTrigger);
}
}
}
}
}
public void AddToSelection(SelectableObjectTrigger selectableObjectTrigger)
{
bool alreadySelected = false;
for (int i = 0; i < selectedObjects.Count; i++)
{
if(selectedObjects[i] == selectableObjectTrigger) alreadySelected = true;
}
if(alreadySelected == false)
{
selectableObjectTrigger.Select();
selectedObjects.Add(selectableObjectTrigger);
}
else
{
selectableObjectTrigger.Deselect();
selectedObjects.Remove(selectableObjectTrigger);
}
actionListChanged = true;
}
public void ClearSelection()
{
for (int i = 0; i < selectedObjects.Count; i++)
{
if(selectedObjects[i] != null) selectedObjects[i].Deselect();
}
selectedObjects.Clear();
actionListChanged = true;
}
public bool ActionListChanged() => actionListChanged;
private bool actionListChanged = false;
public List GetActions()
{
List actions = new List();
for (int i = 0; i < selectedObjects.Count; i++)
{
if(selectedObjects[i].selectableObject == null) continue;
if(selectedObjects[i].selectableObject.actions == null) continue;
for (int a = 0; a < selectedObjects[i].selectableObject.actions.Count; a++)
{
bool duplicate = false;
for (int v = 0; v < actions.Count; v++)
{
if(actions[v].title == selectedObjects[i].selectableObject.actions[a].title) duplicate = true;
}
if(!duplicate) actions.Add(selectedObjects[i].selectableObject.actions[a]);
}
}
return actions;
}
public void ExecuteAction(SelectableObjectAction action)
{
for (int i = 0; i < selectedObjects.Count; i++)
{
if(selectedObjects[i].selectableObject == null) continue;
if(selectedObjects[i].selectableObject.actions == null) continue;
for (int a = 0; a < selectedObjects[i].selectableObject.actions.Count; a++)
{
if(selectedObjects[i].selectableObject.actions[a].title == action.title)
{
selectedObjects[i].selectableObject.ExecuteAction(action);
}
}
}
}
}
}