using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.Grids { [System.Serializable] public class BuildingEffectArea { [FoldoutGroup("@areaName")] public string areaName = "New Effect Area"; [FoldoutGroup("@areaName")] public Vector2Int originOffset = new Vector2Int(0,0); [FoldoutGroup("@areaName")] public Vector2Int size = new Vector2Int(1,1); [FoldoutGroup("@areaName")] public GameObject arrowPrefab; [FoldoutGroup("@areaName")] public PlacedObjectType.Dir arrowDirection; } }