using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.Grids { [System.Serializable] public class PlaceableObjectData { [HideLabel, HorizontalGroup("connector", 0.03f)] public bool destructable = true; [HideLabel, HorizontalGroup("connector", 0.52f)] public PlacedObjectType building; [HideLabel, HorizontalGroup("connector", 0.15f)] public Vector2Int position; [HideLabel, HorizontalGroup("connector", 0.3f)] public PlacedObjectType.Dir dir; } }