using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.Inventory { [CreateAssetMenu(fileName = "Item", menuName = "KairoEngine/Items/Ammo Item", order = 4)] public class ItemBaseAmmo : ItemBase { [TitleGroup("Ammo Properties")] public GameObject bulletPrefab; [TitleGroup("Ammo Properties")] public string bulletPrefabPool = ""; [TitleGroup("Ammo Properties")] public float bulletSpeed = 10f; [TitleGroup("Ammo Properties")] public float accuracyModifier = 0; [TitleGroup("Ammo Properties")] public int damageModifier = 0; [TitleGroup("Ammo Properties")] public int armorPiercing = 0; [TitleGroup("Ammo Properties")] public float lifetime = 3f; } }