using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; using KairoEngine.Stats; namespace KairoEngine.Inventory { [CreateAssetMenu(fileName = "Item", menuName = "KairoEngine/Items/Intant Effect Item", order = 5)] public class ItemBaseInstantEffect : ItemBase { //[TitleGroup("Effect Properties"), ShowInInspector, SerializeReference] //public IStatusEffect statusEffect; [TitleGroup("Effect Properties")] public bool hasCooldown = true; [TitleGroup("Effect Properties"), ShowIf("@hasCooldown")] public float cooldownTime = 5f; } }