using System.Collections; using System.Collections.Generic; using UnityEngine; using KairoEngine.Core; namespace KairoEngine.Inventory { public class OpenItemContainerCommand : ICommand { string title; ItemContainer itemContainer; float speed; public OpenItemContainerCommand(string title, ItemContainer itemContainer) { this.title = title; this.itemContainer = itemContainer; } public void Execute() { //Debug.Log("Opening " + title); ItemContainerEvents.Open(title, itemContainer); } } }