using System.Collections; using System.Collections.Generic; using UnityEngine; using KairoEngine.Core; using KairoEngine.Core.ModuleSystem; namespace KairoEngine.Inventory { public class InventoryModule : IGameModule { private string _name = "Inventory Module"; public string name { get => _name; set => _name = value; } public GameObject itemLibraryPrefab; public void Load(Transform parent) { GameObject obj = GameObject.Instantiate(itemLibraryPrefab, parent); obj.name = obj.name.Replace("(Clone)", ""); } public void Reset() { } public void Destroy() { } } }