using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; using KairoEngine.SFX; namespace KairoEngine.Inventory { public enum HandWeaponType { Club, Sword, Knife, Spear } [CreateAssetMenu(fileName = "Item", menuName = "KairoEngine/Items/Hand Weapon Item", order = 4)] public class ItemBaseHandWeapon : ItemBaseHoldable { [TitleGroup("Hand Weapon Properties")] public HandWeaponType weaponType; [TitleGroup("Hand Weapon Properties")] public int damage = 1; [TitleGroup("Hand Weapon Properties")] public float attackDistance = 1.3f; [TitleGroup("Weapon Properties")] public SFXClip attackSound; } }