using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.Inventory { public class TransferItems : MonoBehaviour { public bool onStart = true; public ItemContainer sourceItemContainer; public ItemContainer targetItemContainer; public bool transferFirearms = true; public bool transferHandWeapons = true; public bool transferInstantEffect = true; public bool transferAmmo = false; public bool transferMoney = false; void Start() { if(onStart) Transfer(); } void Update() { if(sourceItemContainer.inventory.Count > 0) Transfer(); } public void Transfer() { for (int i = 0; i < sourceItemContainer.inventory.Count; i++) { ItemRef itemRef = sourceItemContainer.inventory[i]; if(itemRef == null) continue; switch (itemRef.item.category) { case ItemType.firearm: if(transferFirearms) TransferItem(itemRef); break; case ItemType.handWeapon: if(transferHandWeapons) TransferItem(itemRef); break; case ItemType.instantEffect: if(transferInstantEffect) TransferItem(itemRef); break; case ItemType.ammo: if(transferAmmo) TransferItem(itemRef); break; default: if(transferMoney && itemRef.item.title == "Old Dollars") TransferItem(itemRef); break; } } } void TransferItem(ItemRef itemRef) { targetItemContainer.AddItem(itemRef); sourceItemContainer.RemoveItem(itemRef); } } }