ItemBaseEditor.cs 2.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. using Sirenix.OdinInspector.Editor;
  6. using KairoEngine.Inventory;
  7. namespace KairoEngine.Inventory.Editor
  8. {
  9. [CustomEditor(typeof(ItemBase))]
  10. public class ItemBaseEditor : OdinEditor
  11. {
  12. public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
  13. {
  14. ItemBase item = (ItemBase)target;
  15. Texture2D texture = new Texture2D(width, height);
  16. EditorUtility.CopySerialized(item.icon.texture, texture);
  17. return texture;
  18. }
  19. }
  20. [CustomEditor(typeof(ItemBaseFirearm))]
  21. public class ItemBaseFirearmEditor : OdinEditor
  22. {
  23. public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
  24. {
  25. ItemBase item = (ItemBase)target;
  26. Texture2D texture = new Texture2D(width, height);
  27. EditorUtility.CopySerialized(item.icon.texture, texture);
  28. return texture;
  29. }
  30. }
  31. [CustomEditor(typeof(ItemBaseAmmo))]
  32. public class ItemBaseAmmoEditor : OdinEditor
  33. {
  34. public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
  35. {
  36. ItemBase item = (ItemBase)target;
  37. Texture2D texture = new Texture2D(width, height);
  38. EditorUtility.CopySerialized(item.icon.texture, texture);
  39. return texture;
  40. }
  41. }
  42. [CustomEditor(typeof(ItemBaseInstantEffect))]
  43. public class ItemBaseInstantEffectEditor : OdinEditor
  44. {
  45. public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
  46. {
  47. ItemBase item = (ItemBase)target;
  48. Texture2D texture = new Texture2D(width, height);
  49. EditorUtility.CopySerialized(item.icon.texture, texture);
  50. return texture;
  51. }
  52. }
  53. [CustomEditor(typeof(ItemBaseHandWeapon))]
  54. public class ItemBaseHandWeaponEditor : OdinEditor
  55. {
  56. public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
  57. {
  58. ItemBase item = (ItemBase)target;
  59. Texture2D texture = new Texture2D(width, height);
  60. EditorUtility.CopySerialized(item.icon.texture, texture);
  61. return texture;
  62. }
  63. }
  64. }