ItemContainer.cs 4.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Sirenix.OdinInspector;
  5. namespace KairoEngine.Inventory
  6. {
  7. public class ItemContainer : MonoBehaviour
  8. {
  9. public string title = "";
  10. [ShowInInspector]
  11. public List<ItemRef> inventory = new List<ItemRef>();
  12. public void Start()
  13. {
  14. if(title == "") title = gameObject.name + "\'s Items";
  15. }
  16. public List<ItemRef> ItemList
  17. {
  18. get
  19. {
  20. return inventory;
  21. }
  22. }
  23. public bool HasItem(string title)
  24. {
  25. for (int i = 0; i < inventory.Count; i++)
  26. {
  27. if (inventory[i].item.title == title)
  28. {
  29. return true;
  30. }
  31. }
  32. return false;
  33. }
  34. public bool HasItem(string title, int quantity)
  35. {
  36. for (int i = 0; i < inventory.Count; i++)
  37. {
  38. if (inventory[i].item.title == title && inventory[i].quantity >= quantity)
  39. {
  40. return true;
  41. }
  42. }
  43. return false;
  44. }
  45. public void AddItem(string title, int quantity)
  46. {
  47. for (int i = 0; i < inventory.Count; i++)
  48. {
  49. if(title == inventory[i].item.title)
  50. {
  51. if(inventory[i].item.stackble)
  52. {
  53. inventory[i].quantity += quantity;
  54. ItemContainerEvents.Update(this);
  55. return;
  56. }
  57. }
  58. }
  59. ItemBase item = ItemLibrary.GetItemByName(title);
  60. ItemRef itemRef = new ItemRef(item, quantity);
  61. inventory.Add(itemRef);
  62. ItemContainerEvents.Update(this);
  63. }
  64. public void AddItem(ItemRef ItemRef)
  65. {
  66. for (int i = 0; i < inventory.Count; i++)
  67. {
  68. if(ItemRef.item.title == inventory[i].item.title)
  69. {
  70. if(inventory[i].item.stackble)
  71. {
  72. inventory[i].quantity += ItemRef.quantity;
  73. ItemContainerEvents.Update(this);
  74. return;
  75. }
  76. }
  77. }
  78. inventory.Add(ItemRef);
  79. ItemContainerEvents.Update(this);
  80. }
  81. public void RemoveItem(ItemRef itemRef)
  82. {
  83. if (itemRef == null) return;
  84. for (int i = 0; i < inventory.Count; i++)
  85. {
  86. if(inventory[i].item.title == itemRef.item.title)
  87. {
  88. if(inventory[i].quantity <= itemRef.quantity)
  89. {
  90. inventory.RemoveAt(i);
  91. }
  92. else
  93. {
  94. inventory[i].quantity -= itemRef.quantity;
  95. }
  96. ItemContainerEvents.Update(this);
  97. return;
  98. }
  99. }
  100. }
  101. public ItemRef GetItem(ItemBase item)
  102. {
  103. ItemRef itemRef = null;
  104. for (int i = 0; i < inventory.Count; i++)
  105. {
  106. if(inventory[i].item.title == item.title)
  107. {
  108. itemRef = inventory[i];
  109. return itemRef;
  110. }
  111. }
  112. return itemRef;
  113. }
  114. public void UpdateItem(ItemRef itemRef)
  115. {
  116. for (int i = 0; i < inventory.Count; i++)
  117. {
  118. if (inventory[i].item.title == itemRef.item.title)
  119. {
  120. if(itemRef.quantity <= 0) inventory.Remove(inventory[i]);
  121. else inventory[i] = itemRef;
  122. ItemContainerEvents.Update(this);
  123. return;
  124. }
  125. }
  126. }
  127. void Update()
  128. {
  129. for (int i = 0; i < inventory.Count; i++)
  130. {
  131. inventory[i].lastUsed += Time.deltaTime;
  132. }
  133. }
  134. }
  135. }