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@@ -7,11 +7,9 @@ namespace KairoEngine.Multiplayer
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{
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public class NetHandshakeMsg : NetMsg
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{
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+ public override uint code { get { return (uint)NetOpCode.Handshake; }}
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public string playerName = "";
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- public NetHandshakeMsg()
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- {
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- code = NetOpCode.Handshake;
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- }
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+ public NetHandshakeMsg() {}
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public override void Serialize(ref DataStreamWriter writer)
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{
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@@ -23,5 +21,54 @@ namespace KairoEngine.Multiplayer
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{
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playerName = reader.ReadFixedString64().ToString();
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}
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+
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+ public override void SendMessage(ServerBehaviour server, NetMsg netMsg, ref DataStreamWriter writer, int clientId)
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+ {
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+ if(server == null) return;
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+ NetHandshakeMsg netHandshakeMsg = (NetHandshakeMsg)netMsg;
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+ string text = $"Accepting handshake from client (ID {clientId}, playerName = {netHandshakeMsg.playerName})";
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+ if(server.debug) Debug.Log(text);
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+ NetMsgEvents.Trigger($"{server.eventStreamName}_AcceptingHandshake", text, clientId, code, netHandshakeMsg);
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+ netHandshakeMsg.Serialize(ref writer);
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+ }
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+
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+ public override void SendMessage(ClientBehaviour client, NetMsg netMsg, ref DataStreamWriter writer )
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+ {
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+ Debug.Log("Testing!");
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+ if(client == null) return;
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+ NetHandshakeMsg netHandshakeMsg = (NetHandshakeMsg)netMsg;
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+ string text = $"Sending handshake (playerName = {netHandshakeMsg.playerName})";
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+ if(client.debug) Debug.Log(text);
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+ NetMsgEvents.Trigger($"{client.eventStreamName}_SendingHandshake", text, -1, code, netHandshakeMsg);
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+ netHandshakeMsg.Serialize(ref writer);
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+ }
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+
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+ public override NetMsg ReceiveMessage(ServerBehaviour server, ref DataStreamReader stream, int clientId = -1)
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+ {
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+ NetHandshakeMsg netHandshakeMsg = new NetHandshakeMsg();
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+ netHandshakeMsg.Deserialize(ref stream);
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+ return netHandshakeMsg;
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+ }
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+
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+ public override NetMsg ReceiveMessage(ClientBehaviour client, ref DataStreamReader stream)
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+ {
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+ NetHandshakeMsg netHandshakeMsg = new NetHandshakeMsg();
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+ netHandshakeMsg.Deserialize(ref stream);
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+ return netHandshakeMsg;
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+ }
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+
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+ public override void ReadMessage(ServerBehaviour server, int clientId = -1)
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+ {
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+ string text = $"Received handshake from client (ID {clientId}, playerName = {playerName})";
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+ if(server.debug) Debug.Log(text);
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+ NetMsgEvents.Trigger($"{server.eventStreamName}_HandshakeReceived", text, clientId, code, this);
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+ }
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+
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+ public override void ReadMessage(ClientBehaviour client)
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+ {
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+ string text = $"Server accepted handshake (playerName = {playerName})";
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+ if(client.debug) Debug.Log(text);
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+ NetMsgEvents.Trigger($"{client.eventStreamName}_HandshakeAccepted", text, -1, code, this);
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+ }
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}
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}
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