using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.Networking.Transport; namespace KairoEngine.Multiplayer { public class NetChatMsg : NetMsg { public override uint code { get { return (uint)NetOpCode.ChatMessage; }} public NetChatMsg() { } public override void Serialize(ref DataStreamWriter writer) { writer.WriteByte((byte)code); } public override void Deserialize(ref DataStreamReader reader) { } } }