using System.Collections; using System.Collections.Generic; using UnityEngine; namespace KairoEngine.Multiplayer { public class NetworkingEvents { public enum Message { ServerStarted = 1, ServerStoped = 2, ClientConnected = 3, ClientDisconnected = 4, ServerReceivedData = 5, ClientReceivedData = 6, ErrorConnectingToServer = 7, ErrorStartingServer = 8 } } }