using System.Collections; using System.Collections.Generic; using UnityEngine; using KairoEngine.Core; using KairoEngine.Multiplayer; namespace KairoEngine.Multiplayer { public class ServerActivityMessages : MonoBehaviour { public ServerBehaviour server; public string activityMessageName = "server"; private void Awake() { if(server == null) Debug.LogError("Missing ServerBehaviour script in ServerActivityMessages", this.gameObject); } private void Start() { if(server == null) return; GenericEvents.StartListening($"{server.eventStreamName}_PortError", OnServerEvent); GenericEvents.StartListening($"{server.eventStreamName}_Listening", OnServerEvent); GenericEvents.StartListening($"{server.eventStreamName}_Stopped", OnServerEvent); GenericEvents.StartListening($"{server.eventStreamName}_ClientConnected", OnServerClientConnectedEvent); GenericEvents.StartListening($"{server.eventStreamName}_ClientDisconnected", OnServerEvent); NetMsgEvents.StartListening($"{server.eventStreamName}_InvalidOpCode", OnServerReceivedDataEvent); NetMsgEvents.StartListening($"{server.eventStreamName}_SendingDisconnectMessageToClient", OnServerReceivedDataEvent); NetMsgEvents.StartListening($"{server.eventStreamName}_ClientDisconnect", OnServerReceivedDataEvent); NetMsgEvents.StartListening($"{server.eventStreamName}_HandshakeReceived", OnServerReceivedDataEvent); NetMsgEvents.StartListening($"{server.eventStreamName}_AcceptingHandshake", OnServerReceivedDataEvent); } private void OnDestroy() { if(server == null) return; GenericEvents.StopListening($"{server.eventStreamName}_PortError", OnServerEvent); GenericEvents.StopListening($"{server.eventStreamName}_Listening", OnServerEvent); GenericEvents.StopListening($"{server.eventStreamName}_Stopped", OnServerEvent); GenericEvents.StopListening($"{server.eventStreamName}_ClientConnected", OnServerClientConnectedEvent); GenericEvents.StopListening($"{server.eventStreamName}_ClientDisconnected", OnServerEvent); NetMsgEvents.StopListening($"{server.eventStreamName}_InvalidOpCode", OnServerReceivedDataEvent); NetMsgEvents.StopListening($"{server.eventStreamName}_SendingDisconnectMessageToClient", OnServerReceivedDataEvent); NetMsgEvents.StopListening($"{server.eventStreamName}_ClientDisconnect", OnServerReceivedDataEvent); NetMsgEvents.StopListening($"{server.eventStreamName}_HandshakeReceived", OnServerReceivedDataEvent); NetMsgEvents.StopListening($"{server.eventStreamName}_AcceptingHandshake", OnServerReceivedDataEvent); } public void OnServerEvent(string text) { ActivityMessageEvents.Send(text, "", server.eventStreamName, activityMessageName, null, 0f, true, false, null, "", "", ""); } public void OnServerReceivedDataEvent(string text, int clientId, uint code, NetMsg netMsg) { ActivityMessageEvents.Send(text, "", server.eventStreamName, activityMessageName, null, 0f, true, false, null, "", "", ""); } public void OnServerClientConnectedEvent(string text, int connectionId) { ActivityMessageEvents.Send(text, "", server.eventStreamName, activityMessageName, null, 0f, true, false, null, "", "", ""); } } }