using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.Networking.Transport; namespace KairoEngine.Multiplayer { /// Network message sent from the server to alert clients that a peer has connected. public class NetClientConnectedMsg : NetMsg { public string playerName = ""; public NetClientConnectedMsg() { code = NetOpCode.ClientConnected; } public override void Serialize(ref DataStreamWriter writer) { writer.WriteByte((byte)code); writer.WriteFixedString64(playerName); } public override void Deserialize(ref DataStreamReader reader) { playerName = reader.ReadFixedString64().ToString(); } } }