using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.Networking.Transport; namespace KairoEngine.Multiplayer { public class NetDisconnectMsg : NetMsg { public NetDisconnectMsg() { code = NetOpCode.Disconnect; } public override void Serialize(ref DataStreamWriter writer) { writer.WriteByte((byte)code); } public override void Deserialize(ref DataStreamReader reader) { } } }