using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.Networking.Transport; namespace KairoEngine.Multiplayer { public class NetHandshakeMsg : NetMsg { public string playerName = ""; public NetHandshakeMsg() { code = NetOpCode.Handshake; } public override void Serialize(ref DataStreamWriter writer) { writer.WriteByte((byte)code); writer.WriteFixedString64(playerName); } public override void Deserialize(ref DataStreamReader reader) { playerName = reader.ReadFixedString64().ToString(); } } }