using System.Collections; using System.Collections.Generic; using UnityEngine; namespace KairoEngine.Multiplayer { [System.Serializable] public class PingData { public int clientId = -1; public int pingId = -1; public float startTime = 0f; public float endTime = 0f; public int elapsedTime() => Mathf.RoundToInt((endTime - startTime) * 1000); public PingData(int clientId, int pingId) { this.clientId = clientId; this.pingId = pingId; } } }